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Setup Stock and Fixtures gibbscam

The Stock/Fixture Layout dialog lets us easily create a matrix of the positions of the duplicate items on the tombstone for Machine Simulation rendering. This item is typically used once the TMS information is complete and ready to be rendered via Machine Simulation. Each stock body or type of fixture must be set individually.
1. Once the dialog is open select a body that will be defined as stock or as a fixture. This body must have attribute properties that define it as one of four types: Stock, Stock – Display Only, Fixture, or Fixture – Display only. Please see the Properties or the Body Context Menu documentation for more information on how to define attribute properties.
2. Select the Type of item the body represents.
3. Define the Layout for the stock or fixture body.
4. Click the Set button to save the data and display a yellow wireframe matrix that shows the item’s position.
5. Repeat 1-4 as many times as needed for each stock body or fixture type used.



The Get button is used to load or reload layout data from a model that has already been set up.


The Set button is used once the Type and Layout sections have been filled in. Clicking this button draws yellow wireframe representations of the stock or fixture bodies in the workspace.


The Clear button removes the layout setting for the currently selected solid body (stock or fixture).


The Type section specifies whether the currently selected body will be defined as stock on the tombstone or as fixtures holding the stock in place.


The Layout section is where a stock or fixtures position is defined.


Enter the number of instances in X and Y for the given body. The B value represents the number of faces on the tombstone to which this item will be attached.


The X and Y values are the distance from part to part. The value may be positive or negative. The B value is the number of degrees between faces on which this item is present. If parts are on opposite sides of a four-sided tombstone the value is “180”.


The X and Y values are the start positions for the items. Typically these values are “0” but if the item being defined is in the middle of three parts an offset equal to the step would be entered. The B value represents the starting angle for the face on which this item is located. If the part is on the second face of a four-sided tombstone the value would be “90”.

Some points to remember are:

The CS of the body being laid out is vital. The locations of the parts are determined from the CS the item is aligned to. Normally in GibbsCAM we do not think about the CS a body is aligned to, just the CS we are creating in. If you get unexpected results, look at the Properties of the body. The body should be aligned to the CS that represents the face it will be attached to. If necessary perform a Change CS (XYZ) on the body.
The wireframe display is a bounding box that encompasses the body. A wireframe shape is displayed so that your computer’s resources are not overly taxed by showing potentially hundreds of bodies. Additionally, the frames have no effect on the current state of the part. Only once Machine Simulation is activated will the full stock and fixture items be displayed.

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