Creating Shell Features

The Shell feature hollows out the inside of a solid model, leaving a shell of a specified wall thickness. • To create a basic shell feature: – Select surfaces for removal. – Specify thickness. Figure 2 – Shelled Model with Figure 1 – Original Model Surfaces Removed Figure 3 – …

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Exploring Hole Profile Options

You can add a drill point to your hole and add countersinks or counterbores. • Hole profile options include: – Rectangle hole profile – Drill point profile – Add counterbore – Add countersink ♦ Exit countersink – Lightweight hole display • Dimension drill point profile to: – Shoulder – Tip …

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Creating Radial and Diameter Holes

Radial and diameter holes are created by selecting one placement reference and two offset references. • On a cylindrical surface: – Create radial holes only. – One offset reference for offset. – One offset reference for angle. • On a planar surface: – Create either radial or diameter holes. – One datum …

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Creating Linear Holes

A linear hole is created by selecting one placement reference and two offset references. • Placement references: – Datum plane or surface • Offset references: – Datum plane or surface – Edge – Datum axis Figure 2 – Selecting Offset References Hole Creation Theory   Figure 1 – Selecting Placement Reference Figure 3 …

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Creating Coaxial Holes

A coaxial hole is placed at the intersection of an axis and a surface. • Placement references: – Datum axis – Surface or datum plane • Offset references: – None Hole Creation Theory Figure 1 – Selecting Placement References Figure 2 – Coaxial Holes When creating hole features on a model, you …

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Creating Blends by Sketching Sections

You can create a blend feature by sketching the sections through  a series of Sketcher sessions while within the Blend tool. • A blend feature must contain two or more sections. • Sketched sections are connected using a smooth curve. • Section sketch plane is projected: – Offset dimension – Reference • …

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Creating Blends by Selecting Parallel Sections

You can create a blend feature by selecting existing sketches or sections or chains or loops, of a model’s existing feature edges. • A blend feature must contain two or more sections. • Selected sections are connected using a smooth curve. • Sections are blended based on selection order. • You can reorder or …

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Analyzing Sweep Feature Attributes

You can edit the attributes for the ends of an open trajectory sweep feature. • Select the Merge Ends option on the ends of a sweep feature. Analyzing Sweep Feature Attributes Figure 1 – Merge Ends Disabled Figure 2 – Merge Ends Enabled If the trajectory of a sweep feature is open …

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Creating Sweeps with Closed Trajectories

A sweep feature consists of a sketched section that sweeps, or traverses, along a trajectory. • Components of a sweep feature: – Trajectory ♦ Select the trajectory. ♦ Define the start point. – Section ♦ Placed at the trajectory start point, and denoted by crosshairs. ♦ Closed or open. ♦ If you sketch an open section …

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Creating Sweeps with Open Trajectories

A sweep feature consists of a sketched section that sweeps, or traverses, along a trajectory. • Components of a sweep feature: – Trajectory ♦ Select the trajectory. ♦ Define the Start point. – Section ♦ Placed at the trajectory start point, and denoted by crosshairs. ♦ Closed or open. • Creation methods: – …

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