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Mastercam Orient views functions

Choose View, Orient.

Orient (View menu)

Mastercam offers a number of viewing functions you use to change your view of entities in the graphics window, including:

 G1 Dynamic Rotation: Spins the geometry image in the graphics window. For detailed information, please see Dynamic rotation.
 G2 Normal View: Creates a new view based on a plane normal to a line that you select. Please see New View Orientation ribbon bar.

Click here to learn more.

 G3 Named Views: Opens the View Selection dialog box.
G4 Previous View: Reverts graphics view to last view. Please see Previous View function.
  G1 View by Entity: Defines a plane using existing entities in the graphics window. You can define the plane using one of the following selection options:

  • A flat entity, such as a 2D spline, an arc, a solid face, or any other single entity that lies in only one plane.
  • Two lines that lie in the same plane. The lines do not have to intersect, but they cannot be collinear. The order in which you select the lines is important. The first line you select determines the X positive direction and the construction depth (Z). The second line that you select determines the Y positive direction.
  • Three points that are unique and are not collinear.

Click here to learn more.

 G5G6 G7 Flip X for Y, Flip X for Z, and Flip Y for Z: Flips the axes from the existing view to create a new parallel view by swapping X for Y, X for Z, and Y for Z. This gives you greater control in creating toolpaths.

Note: These functions will always create right-hand views.

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Dynamic rotation

How do I get here?

From the View, Orient menu. select Dynamic Rotation.

Or use the mouse wheel, then move the mouse.

Dynamic rotation

Use this function to dynamically rotate entities in the graphics window around a selected point or position. The geometry remains in the original orientation relative to the system and work coordinate system axes. Only the view is changed.

When you choose this function from the menu or toolbar, you first select an autocursor position, sketched point, or a position in space, then move the mouse to rotate entities around the selected point.

Note: To enable free mode in Dynamic Rotation, use the Screen properties page of the System Configuration dialog box.

If you access this function using the mouse wheel, the cursor position in the graphics window defines the rotation point. When clicking over geometry, a target icon appears and the geometry is highlighted. The target icon is the center of rotation. If no geometry is highlighted when you click, the rotation point becomes the center of the screen at the current Z depth. Hold Shift to change from normal dynamic rotation to 2D rotation about the center of rotation. Free mode must be enabled for 2D rotation.

 G8 G9

Normal rotation

2D rotation


Dynamic rotation is done in free mode by default. Free mode allows you to rotate the geometry in all axes without restrictions. When not in free mode, dynamic rotation restricts the motion of the Z axis. Moving the cursor left or right spins the image about the Z axis in the XY plane. The Z axis remains vertical. Moving the cursor up or down spins the geometry by tilting the Z axis into the screen.


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