Exploding Patterns
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During your design you may decide to perform specific operations on a certain number of instances created via the Pattern command. Before performing such operations, you need to explode your pattern, which makes each instance independent.This task shows you how to delete a pattern while keeping geometry. |
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The Explode command can be applied to patterns created with features and feature lists, not with bodies. This capability is available in P2 mode only.Open the RectangularPattern.CATPart document and perform a basic pattern. |
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- Right-click the pattern you want to explode.

- Select the RectPattern.1object > Explode... contextual command.
You obtain as many features in the specification tree as there were instances. The geometry remains unchanged.
Note that:
- if the original element you patterned contains a dress-up feature, for instance a fillet, exploding the pattern does not delete the fillet defined on each instance.
- However, if a dress-up feature has been defined on a pattern instance, exploding the pattern deletes this dress-up feature.
- You cannot explode wireframe, surface, volume elements nor current solids.
- You can edit pockets individually. For example, you can move them to the location of your choice.
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