The User Pattern command lets you duplicate a feature, a list of features or a body resulting from an association of bodies as many times as you wish at the locations of your choice.Locating instances consists in specifying anchor points. These points are created in the Sketcher. | |
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This task shows you how to duplicate a feature list including a pocket and a fillet at the points defined in a same sketch plane.You can also find information about patterns and updates by reading Optimizing Part Design Application, Patterns. |
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Open the UserPattern.CATPart document. |
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The Keep specifications option is not available for:
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AnchorBy default, the application positions each instance with respect to the center of gravity or the element to be duplicated. To change this position, use the anchor field: click the Anchor field and select a vertex or a point. Note that contextual commands creating the anchors you need are available from the Anchor field:
If you create any of these elements, the application then displays the corresponding icon next to the Anchor field. Clicking this icon enables you to edit the element. |
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Editing a List of FeaturesEditing a list of features consists in adding or removing features from the list. To do so, you just have to click the Object field and select the feature of interest to add it or remove it from the list. Note however that adding a feature to a pattern is possible only if your pattern is already based on a feature list. In other words, you cannot add any feature to a basic pattern created using a single feature. Exploding PatternsDuring your design, you may need to rework instances specifically. You will then have to use the Explode contextual menu item to delete your pattern while keeping geometry. For more information, refer to Exploding Patterns. NoteThe application does not allow you to cut, nor copy user patterns. |
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Patterning BodiesThe application patterns the body’s geometry without taking into account the body’s polarity. However, if then you insert the pattern obtained in another body, then the application takes the polarity of this body into account. This explains why patterned bodies are not visible if they are inserted in negative bodies. In the following example, the user pattern points to Body.2 included in Body.3 which is a positive body. In this case, the pattern is visible in the geometry area because the pattern’s result is added to existing geometry.
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