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Autodesk 3Ds Max- Lighting (2010)

3Ds MAX 2010 lighting
3Ds MAX 2010 lighting

In this tutorial, you have the scene of a Mediterranean villa that requires lighting conditions for early, mid, and late-day illumination. To accomplish this task, you will create a daylight system and customize it to match a specific scene location and time. Then you ’ll set proper scene exposure and combine the daylight system with a Sky Portal object that will cast light into the interior of the villa. You will fine-tune the late-day illumination by adjusting the aperture setting.
After completing this tutorial, you will see how easy it is to use mental ray lighting options to create realistic daytime lighting conditions.
In this tutorial, you will learn how to:
■ Use daylight systems to illuminate a scene based on its geographic location,
orientation, and time of day.
■ Use the Sky Portal object to gather skylight and apply it to the interior of
■ Adjust scene exposure to suit different times of the day.



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