
The following tutorials introduce you to the fundamentals of character animation using 3ds Max ‘s biped system. You will learn how to create and control a virtual skeleton, which will drive the motion of your character.
Features Covered in This Section
■ Adjusting your biped with Figure Mode.
■ Applying Physique.
■ Creating a walk cycle using Footsteps.
■ Creating and editing a generated walk cycle using Footsteps.
■ Setting keys in freeform mode.
■ Combining animation clips to create an animated sequence.
■ IK linking different biped limbs to objects.
■ Animating multi-legged creatures.
LINK DOWNLOAD (PDF)
http://www.mediafire.com/download/zlr2ei19xs4aa72/3dsmax_2010_character_animation.pdf