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Autodesk 3Ds Max- Character- Animation (2010)

3ds max 2010 charater-animation
3ds max 2010 charater-animation

The following tutorials introduce you to the fundamentals of character animation using 3ds Max ‘s biped system. You will learn how to create and control a virtual skeleton, which will drive the motion of your character.
Features Covered in This Section
■ Adjusting your biped with Figure Mode.
■ Applying Physique.
■ Creating a walk cycle using Footsteps.
■ Creating and editing a generated walk cycle using Footsteps.
■ Setting keys in freeform mode.
■ Combining animation clips to create an animated sequence.
■ IK linking different biped limbs to objects.
■ Animating multi-legged creatures.



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