Home / 3DsMax (page 14)

3DsMax

Adding details to the Couch 3Ds Max

The next step in the process of creating the couch is to add the piping,which is the round decorative trim along the seam of the pillows, as shown in Figure 4.6. 1. In the Graphite Modeling Tools ribbon, select Polygon Modeling and click on Edge mode. Select the edges on …

Read More »

using NuRMsto Add softness 3Ds Max

Non-Uniform Rational Mesh Smooth (NURMS) is a subdivision surface technique that allows you to take a low-poly model and smooth the surface into a high-poly model. This isn’t a lighting trick; you are actually changing the geometry of the model. When you apply NURMS to your model, you will see …

Read More »

Blocking out the Couch Model 3Ds Max

Blocking outthe model means creating a simpler version of the model starting with whatever primitives fit the bill—in this case, boxes. Using the measurements shown in Figure 4.1, you will create a series of boxes and then orient them to mimic the couch. The first piece you’ll create is the …

Read More »

Creating the standard Moldings 3Ds Max

Now let’s start the standard baseboard shape; it is shown in Figure 3.20 on the right side. The shape is very similar to the corner round but taller and flatter. This time you will start with a different shape. 1. Go to the Create panel and click the Shapes button …

Read More »

Creating the Corner Round Baseboard 3Ds Max

You can use your last file from the ArchModel exercise, or you can load ArchModel04.maxfrom the Scenesfolder of the ArchModel project from the book’s companion web page at www.sybex.com/go/3dsmax2013essentials. To begin creating the baseboard, you will use the Line tool to create a path that will show the length of …

Read More »

Creating Baseboard Moldings 3Ds Max

In architectural terminology, a baseboard is a board covering the area where the wall meets the floor. Baseboards are used to cover the gap between the wall and the floor, as well as add a sense of style to a room. In this space, there are two types of baseboard …

Read More »

Adding a Floor and Ceiling 3Ds Max

You can use your last file from the ArchModel exercise, or you can load ArchModel03.maxfrom the Scenesfolder of the ArchModel project from the companion web page. What’s a room without a floor or ceiling? Not any room we want to walk into. To create the floor and ceiling for your …

Read More »

Creating the Window 3Ds Max

AEC Window objects work in a way that is similar to the way the Wall and Door objects work. There are six window types; you will be using the fixed window for this section. You can use your last file from the ArchModel exercise, or you can load ArchModel02.maxfrom the …

Read More »

Creating the doors 3Ds Max

The 3ds Max AEC door models that are available allow you to control the look of the door—not just size but the frame and glass inserts as well. They also let you determine whether the door is open or closed. The types of door include: Pivot, which is the most …

Read More »

Creating the Walls 3Ds Max

The Wall objects you will create are a part of the AEC Extended objects and are designed for use in the architectural, engineering, and construction fields. To begin, follow these steps: 1. Select and maximize the Top viewport (Alt+W). 2. In the main toolbar, right-click the Snaps button ( ) …

Read More »