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3Ds Max 2010 -Modeling

autodesk 3Ds Max
autodesk 3Ds Max

Modeling in 3D is similar to sculpting. Many different techniques can be used to create the objects in your scene. The techniques you learn in these tutorials can be adapted to any style of modeling you need to perform. For instance, if you’re building models that will be
incorporated into a game, you’ll be most interested in low polygon modeling techniques. The same techniques will be equally beneficial when building highly detailed models for architectural presentations or motion pictures. The tutorials in this section are geared for the beginning-to intermediate-level users. Each tutorial takes from 30 minutes to several hours to complete. Beyond modeling techniques, the tutorials also expose you to the Material Editor and show you how to apply materials to objects in your scene. That familiarity will help when you dive
into the materials and mapping tutorials on page 1056.
Features Covered in This Section
■ Creating primitive objects
■ Using a modifier to alter an object’s shape.
■ Creating and editing spline objects
Converting splines into geometry using modifiers
■ Setting up viewports with background images
■ Editing a model at sub-object levels
■ Features in Editable Poly
■ Using Merge and Xrefs to bring external objects into your scene
■ Using the Graphite Modeling Tools Ribbon to edit poly objects



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